2D Artwork and 3D Modeling for Game Artists (The Premier Press Game Development Software)
Author | : | |
Rating | : | 4.61 (860 Votes) |
Asin | : | 1931841330 |
Format Type | : | paperback |
Number of Pages | : | 720 Pages |
Publish Date | : | 2016-11-15 |
Language | : | English |
DESCRIPTION:
In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of "2D Artwork and 3D Modeling for Game Artists" (Premier Press, 1931841330), as well as the full-page article "How Video Games Are Made", which appeared in 45 newspapers worldwide. . About the Author David Franson, from Chester, New Jersey, has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. David has also produced digital artwork for 3D video games, film, and television
. David Franson, from Chester, New Jersey, has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. David has also produced digital artwork for 3D video games, film, and television. He is the author of "2D Artwork and 3D Modeling for Game Artists" (Premier Press, 1931841330), as well as the full-page ar
There are many 2D and 3D books in the market that focus entirely upon the beginning to advanced usage of one particular program. 2D Artwork and 3D Modeling for Game Artists will focus on 3 programs, Photoshop, trueSpace and 3D Studio Max.. This book encompasses the world of 2D and 3D software and game artwork techniques in one volume
"Not worth your time" according to Rae A. Gaedke. The main problem with this book is that the author isn't very good at what he does. He details lovingly how to make the artwork but he simply lacks the talent to create Not worth your time The main problem with this book is that the author isn't very good at what he does. He details lovingly how to make the artwork but he simply lacks the talent to create 3D art that's very good. The model he creates, Slogre is in the end, a lumbering snow man like mess of a creature poorly set up for animation.The author spends a lot of time talking about concept art and why its important only to ditch it in production of the model, ditching all of its charisma to create an ugly mess that looks like it was created by someone completely inexperienced.Most of t. D art that's very good. The model he creates, Slogre is in the end, a lumbering snow man like mess of a creature poorly set up for animation.The author spends a lot of time talking about concept art and why its important only to ditch it in production of the model, ditching all of its charisma to create an ugly mess that looks like it was created by someone completely inexperienced.Most of t. Samantha Campolo said Great book!. Here, let me give a decent review: I'm a web designer turned game artist, so I've recently been in search of books on modeling, animation, and whatnot. My experience is with Photoshop, GoLive, etc, so texturing comes fairly easy. "Great book!" according to Samantha Campolo. Here, let me give a decent review: I'm a web designer turned game artist, so I've recently been in search of books on modeling, animation, and whatnot. My experience is with Photoshop, GoLive, etc, so texturing comes fairly easy. 2D Artwork/Great book! Here, let me give a decent review: I'm a web designer turned game artist, so I've recently been in search of books on modeling, animation, and whatnot. My experience is with Photoshop, GoLive, etc, so texturing comes fairly easy. 2D Artwork/3D Modeling for game artists (despite the long title) enticed me to buy it because it covers so much of what I need to know, and become familiar with for modeling/texturing. There's no animation, which was a bummer, but I saw other books on character animation and they're over 1000 pages, so I suppose the auther couln't f. D Modeling for game artists (despite the long title) enticed me to buy it because it covers so much of what I need to know, and become familiar with for modeling/texturing. There's no animation, which was a bummer, but I saw other books on character animation and they're over 1000 pages, so I suppose the auther couln't f. D Artwork/Great book! Here, let me give a decent review: I'm a web designer turned game artist, so I've recently been in search of books on modeling, animation, and whatnot. My experience is with Photoshop, GoLive, etc, so texturing comes fairly easy. 2D Artwork/3D Modeling for game artists (despite the long title) enticed me to buy it because it covers so much of what I need to know, and become familiar with for modeling/texturing. There's no animation, which was a bummer, but I saw other books on character animation and they're over 1000 pages, so I suppose the auther couln't f. D Modeling for game artists (despite the long title) enticed me to buy it because it covers so much of what I need to know, and become familiar with for modeling/texturing. There's no animation, which was a bummer, but I saw other books on character animation and they're over 1000 pages, so I suppose the auther couln't f. Nathan Donaldson said Lots of info, requires lots of software though. I agree with the majority of other reviewers on the content of this book, especially the sections of texturing. Very in depth and covers a whole lot of topics on inorganic and organic textures and how to use them. He also takes you step by step through the modeling process of a gun and a big ugly monster.But instead of spending too much time repeating what everyone else is saying good about the book, I am going to tell you what I think isn't so good about the book because there are a few not-so-good things about the book you should know before spending half-